TCP Socket

一个简单的TCP socket通讯的实例。

功能简单说明:
服务端主线程一直阻塞在accept,每连接上一个客户端,就创建一个新的线程去处理这个客户端的消息。
其中新线程中一直处于接收客户端的消息中,每接收一次都回复一个keep alive,当收到来自客户端stop消息时,就断开连接,并关闭当前线程。

一.服务端

  1. 创建套接字

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    WORD sockVersion = MAKEWORD(2, 2);
    WSADATA wsaData;
    if (WSAStartup(sockVersion, &wsaData) != 0) {
    return 0;
    }
    //WSA(Windows Sockets Asynchronous,Windows异步套接字)的启动命令
  2. 绑定套接字到IP和端口

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    //创建并初始化socket
    SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (listen_socket == INVALID_SOCKET) {
    printf("socket init error code:%d", WSAGetLastError());
    return 0;
    }
    //绑定结构
    struct sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    sin.sin_addr.S_un.S_addr = INADDR_ANY;
    //绑定
    if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) {
    printf("bind socket error code:%d", WSAGetLastError());
    closesocket(listen_socket);//注意socket回收
    return 0;
    }
  3. 监听端口

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    //int listen( int sockfd, int backlog);
    //sockfd:用于标识一个已捆绑未连接套接口的描述字。
    //backlog:等待连接队列的最大长度。
    if (listen(listen_socket, 5) != 0) {
    printf("listen socket error code:%d", WSAGetLastError());
    closesocket(listen_socket);
    return 0;
    }
  4. 等待客户端连接,每连接一个可以创建一个对应的套接字和线程去处理对应的消息

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    //等待客户端连接 线程在这里会阻塞
    sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen);

    if (sClient == INVALID_SOCKET) {
    printf("accept client error code:%d", WSAGetLastError());
    continue;
    }
    else {
    printf("connect success\n");
    DWORD handleID;
    //当连接成功时,创建一个线程处理该客户端的消息,然后继续等待下一个客户端的连接
    HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, (LPVOID)sClient, 0, &handleID);
    }
  5. 处理完之后需要回收线程和回收socket

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    //回收线程
    CloseHandle(handle);
    //回收socket
    closesocket(listen_socket);
    //WSA套接字清理
    WSACleanup();

二.客户端

  1. 创建套接字,初始化等。(和服务端一致)

  2. 连接服务端

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    sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    //sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr);
    // 与指定地址端口连接
    if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) {
    printf("connect error code:%d", WSAGetLastError());
    closesocket(clientSocket);
    return 0;
    }
    else {
    printf("connect success\n");
    }
  3. 和服务端之间收发消息

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    char rcv[256] = "";
    std::cout << "please input:";
    char sendData[128];
    while (std::cin >> sendData) {
    // 向服务端发数据
    int res = send(clientSocket, sendData, strlen(sendData), 0);
    if (res == SOCKET_ERROR) {
    printf("client send data error code:%d\n", WSAGetLastError());
    }
    else {
    printf("client send data success\n");
    }
    //检测到发送的数据是stop时 断开连接
    if (strcmp(sendData, "stop") == 0) {
    break;
    }
    //接收数据之前先清空缓冲区,否则会有前一次传输的脏数据
    memset(rcv, 0, sizeof(rcv));
    int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0);
    if (rec_res > 0) {
    printf("receive server bytes:%d, data:%s\n", res, rcv);
    if (strcmp(rcv, "stop") == 0) {
    break;
    }
    }
    else if (rec_res == 0) {
    printf("socket has closed\n");
    }
    else {
    printf("recv failed: %d\n", WSAGetLastError());
    }
    std::cout << "please input:";
    }
  4. socket回收 同服务端

源代码:
服务端:

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//Server.cpp
#include <stdio.h>
#include <WinSock2.h>
#include <iostream>
#include <process.h>

#pragma comment( lib, "ws2_32.lib")

#define MAX_THREAD 10
struct ThreadMessage{
SOCKET socket;
DWORD id;
};

DWORD WINAPI ClientChat(LPVOID param);

int main() {
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;

if (WSAStartup(sockVersion, &wsaData) != 0) {
return 0;
}
SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listen_socket == INVALID_SOCKET) {
printf("socket init error code:%d", WSAGetLastError());
return 0;
}

struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(6666);
sin.sin_addr.S_un.S_addr = INADDR_ANY;

if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) {
printf("bind socket error code:%d", WSAGetLastError());
closesocket(listen_socket);
return 0;
}

if (listen(listen_socket, 5) != 0) {
printf("listen socket error code:%d", WSAGetLastError());
closesocket(listen_socket);
return 0;
}

sockaddr_in remoteAddr;
SOCKET sClient;
int slen = sizeof(remoteAddr);
char rcv[512];
ThreadMessage thread[MAX_THREAD];
int i = 0;
while (true) {
printf("server is ready, waiting for client ...");
sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen);

if (sClient == INVALID_SOCKET) {
printf("accept client error code:%d", WSAGetLastError());
continue;
}
else {
printf("connect success\n");
DWORD handleID;
thread[i].id = i;
thread[i].socket = sClient;
HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, &thread[i], 0, &handleID);
i++;
}

}

closesocket(listen_socket);
WSACleanup();

return 0;
}

DWORD WINAPI ClientChat(LPVOID param) {
ThreadMessage* msg = (ThreadMessage*)param;
HANDLE handle = GetCurrentThread();
if (msg->socket == INVALID_SOCKET) {
printf("thread change error code:%d", WSAGetLastError());
CloseHandle(handle);
return 0;
}
char rcv[256] = "";
while (1) {
char sendData[256] = "keep alive";
memset(rcv, 0, strlen(rcv));
int res = recv(msg->socket, rcv, sizeof(rcv), 0);
if (res > 0) {
printf("tag:%d, receive client bytes:%d, data:%s\n", msg->id, res, rcv);
if (strcmp(rcv, "stop") == 0) {
memset(sendData, 0, strlen(sendData));
sprintf_s(sendData, "stop");
send(msg->socket, sendData, strlen(sendData), 0);
break;
}
send(msg->socket, sendData, strlen(sendData), 0);
}
else if (res == 0) {
printf("socket has closed\n");
}
}
printf("close thread! \n");
CloseHandle(handle);

}

客户端:

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//Client.cpp
#include <stdio.h>
#include <WinSock2.h>
#include<WS2tcpip.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")

int main() {
WORD wsaVer = MAKEWORD(2, 2);
WSADATA wsaData;

if (WSAStartup(wsaVer, &wsaData) != 0) {
return 0;
}

SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (clientSocket == INVALID_SOCKET) {
printf("clientSocket error code:%d", WSAGetLastError());
return 0;
}

sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(6666);
//sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr);

if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) {
printf("connect error code:%d", WSAGetLastError());
closesocket(clientSocket);
return 0;
}
else {
printf("connect success\n");
}

char * sData = "Hello Server!";
int res = send(clientSocket, sData, strlen(sData), 0);
if (res == SOCKET_ERROR) {
printf("client send data error code:%d\n", WSAGetLastError());
}
else {
printf("client send data success\n");
}
char rcv[256] = "";
std::cout << "please input:";
char sendData[128];
while (std::cin >> sendData) {
int res = send(clientSocket, sendData, strlen(sendData), 0);
if (res == SOCKET_ERROR) {
printf("client send data error code:%d\n", WSAGetLastError());
}
else {
printf("client send data success\n");
}
if (strcmp(sendData, "stop") == 0) {
break;
}
memset(rcv, 0, sizeof(rcv));
int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0);
if (rec_res > 0) {
printf("receive server bytes:%d, data:%s\n", res, rcv);
if (strcmp(rcv, "stop") == 0) {
break;
}
}
else if (rec_res == 0) {
printf("socket has closed\n");
}
else {
printf("recv failed: %d\n", WSAGetLastError());
}
std::cout << "please input:";
}
closesocket(clientSocket);
std::cout << "socket close!\n";
system("pause");
return 0;
}

本文标题:TCP Socket

文章作者:Tokey

发布时间:2019年04月21日 - 23:04

最后更新:2021年06月29日 - 22:06

原始链接:http://TokeyRoad.github.io/2019/04/21/TCP Socket/

许可协议: 转载请保留原文链接及作者。

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